Game Changers: How EA…

Game Changers: How EA…

The largest sports video game franchise of all time began as an unexpected venture—a concept that faced significant skepticism but ultimately became the cornerstone of a leading company in a burgeoning industry.

In the early 1990s, Electronic Arts expanded its gaming portfolio beyond John Madden Football, exploring other major American sports. The question arose about which sport to tackle next. Since its founding in 1983, EA had been prolific, releasing multiple titles each year. The small team in London proposed a soccer game, recognizing its vast potential and projecting impressive sales figures. At the time, while other soccer games like Sensible Soccer and Kick Off were successful, the market remained largely untapped. Soccer, being the most popular sport globally, could elevate EA onto the international stage, especially with the FIFA World Cup poised to happen in the U.S. in 1994.

However, the headquarters were far from optimistic. There was considerable doubt about the financial viability of a soccer game, especially with the U.S. lacking a professional outdoor soccer league. “It was like the world’s worst time to propose a soccer game in North America,” recalled Marc Aubanel, an EA developer at the time, noting that soccer had previously flopped in the country.

Despite the doubts, the project was approved. English contractors produced a prototype, and a small Vancouver-based team was allocated to develop what was initially seen as a low-priority job with minimal funding. It was likely to be a one-off project, yet the team persisted through various budget cuts.

“It was definitely a passion project,” said tester John Santamaria regarding the first version of the game. The team was dedicated, pouring their hearts into the project. “We wanted this game to succeed. It represented our collective effort, and it demanded substantial long hours with constant uncertainty about funding. This was a desk-side project, but we were all in,” he added.

With a devoted team of 16 assigned, expectations were low, and funding was scarce. “Back then, the idea of a game becoming a franchise was unheard of,” Aubanel remarked. “There was no concept of a game lasting forever.”

Weston McKennie may not have grown up as a soccer fan, and he still doesn’t watch extensively, yet he played more minutes than any other midfielder at Juventus last season and represented the U.S. Men’s National Team at the World Cup.

He developed his understanding of the game through playing FIFA, which later became EAFC after a rebranding in 2023.

As an outgoing personality, McKennie embraced the social element of gaming from a young age. “I’d have friends over, and we would host tournaments with goofy challenges where losing meant doing something silly,” he shared. One of those challenges involved standing bare-chested in goal while his friends took shots at him. By the time he reached the U.S. under-17 national academy in Bradenton, Florida, they were competing for snacks and their per diems.

“Playing [FIFA] definitely enhanced my understanding of players—their names, positions, and more,” he noted. Landon Donovan echoed this sentiment in his podcast “Unfiltered Soccer,” saying, “FIFA taught me about soccer players because we didn’t have TV access.”

The franchise’s development team has expanded significantly since its inception, growing from 16 members to over 1,500 working across various global offices. More than 30 titles have been released within the series, featuring about 200,000 real players from 750 clubs and national teams participating in over 120 stadiums and 35 leagues. Approximately 250 data editors and 8,000 volunteer reviewers meticulously rate the players.

Since its inception, the franchise has prioritized authenticity, striving to be the go-to simulation for realism in soccer games. “With unprecedented licensing capabilities, our brand has become exceptionally powerful,” remarked Jeff Sharma, EAFC’s vice president of brand. “We pride ourselves on being the trusted hub for football. Our overall mission is to foster a love for sports, with authenticity being a primary focus.”

As gaming technology evolved—from pixelated figures to almost indistinguishable digital replicas—FIFA’s presentation has come to mirror live broadcasts. “The franchise has transformed from just a beloved game into a central cultural hub for the sport,” reflected John Shepherd, a producer engaged with the game since 2009 and now its general manager.